AI Insights · Timothy · April 2022
Top 5 Dinosaur Games in Norway Q1 2022: Unified Platform Performance
Discover the performance of the top 5 dinosaur games in Norway during Q1 2022, including insights on weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 dinosaur games on a unified platform in Norway. Here's a breakdown of how each game fared based on data from Sensor Tower.
Merge & Fight - Dinosaur Game from HOMA GAMES launched in January 2022. It experienced a notable increase in weekly revenue, starting from a modest $7 in mid-February and peaking at $143 in early March. Download trends showed an initial surge with 3.3K downloads in the first week of February, eventually declining to 1.3K by the end of March. The game’s active users also saw a sharp rise, reaching 5.7K in late February, before tapering off to 3.1K by the end of the quarter.
Dinosaurs Bubble Shooter by Sonat Joint Stock Company, released in April 2021, had a steady but small download count, fluctuating around 400-700 downloads weekly. Active users maintained a relatively stable trend, hovering around 1.9K to 2.2K throughout the quarter.
Hyper Evolution from SayGames LTD, which debuted in October 2021, showed a mixed performance. Revenue experienced slight fluctuations with a peak of $57 in late February. Downloads remained consistent, averaging around 300-400 per week. Active users saw a gradual decline from 1.6K in early January to around 900 by the end of March.
Jurassic World Alive by Jam City, Inc., released in May 2018, demonstrated strong revenue performance, peaking at $3.2K in mid-March. Downloads were relatively low, with a noticeable spike to 1K in late January before stabilizing around 300-400. Active users increased from 1.1K at the start of the year to approximately 1.5K by the end of March.
Jurassic World™: The Game, also from Jam City, Inc., released in April 2015, maintained a steady revenue stream, peaking at $1.9K in late February. Weekly downloads were modest, averaging around 200-300. Active users stayed fairly constant, ranging from 2.1K to 2.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.